Just ping it once and watch what happens"-message, and this one can happen repeatedly on one character. I sometimes encounter the "You are repeatedly pinging your target. While some of these tips are tied to the tutorial(s), others aren't. Try to hex this foe with Empathy!" / "In later areas of this game, you can team up with people!" etc etc? Do you remember these help messages that a new character gets? "You can do more damage by using your skills. Yes, it wouldn't be so "amazingly life-like, and look, the NPCs might even emote at each other, isn't this neaaaaaaat? Let's force the player to look at more NPCs doing emotes at each other in a GW:B questline!!!", but it would be easier to use and hence better.Ģ. Seriously: why are there 3 copies of xunlai chest and xunlai agent, and 3 copies of all the merchants and traders? And 3 or 4 copies of the zaishen flagstands? And don't get me started on these totally irrelevant flavour NPCs near the ship.Ī simple way to fix this bad design would be to reduce the redundancy and to place the travel NPCs next to each other in a neat little line. Until you figure that out, however, you spend quite some time running around in circles, becoming more and more enraged and lost in all the redundancy. Yes, by now I realize that the Elonian is in the north (how fitting for a continent with such a southern feeling), Tyria and EotN is in the southeast, and Cantha is in the west (how fitting for a chapter with such an eastern feeling). It is a horrible GUI that makes you run around and search for the travel NPCs who are spread all over the place. Remember these obnoxious and horribly designed dialogues that forced you to click "yes, let me through, damnit!" at least 3 times per gate keeper?Ī way to help anyone stuck there would be twofold:ġ. I can see why newbies end up in embark without really meaning to go there.|||An extra dialogue would not fix this, as it is very likely that Anet would implement these as they did with the gate keepers in Cantha. Like adding all the travel npcs on the same spot (as opposed to all over the outpost.)Īnd I agree, the zaishen scouts should have a different kind of thing to distinguish them other than the quest update sign. I feel like the npcs could have been placed a bit better. I always get actually stuck between the xunlai chest and the merchant. I think there should be some tour-guide kind of NPC, sort of like the ones you find in mission outposts that brief you on the situation and stick a big mark above them (preferably a "?") so that people take notice.|||I agree. There's the NPC Ra B'erte Jii that briefly explains what Embark Beach is about, but he really doesn't explain what you technically can do or who you need to talk to to get out of the area. It's also possible that they were interested in what this "Embark Beach" is all about, traveled there for sightseeing, and can't find their way back because they haven't unlocked their respective port cities yet. Or better yet, change the mark above Zaishen Scout so that they don't look like quest NPCs. It will at least alert people that they aren't picking up another quest. I'm wondering if it's possible to have one extra dialogue before porting if that specific character (or account) has never been to Embark Beach before. In addition to this, it's also likely that these people didn't bother to read what Zaishen Scout said to them when they ported over. The people who get "stuck" there are mostly people who are either new or have been away from the game for a while. In fact, sometimes when one of them asks what Beach is about, I get tempted to respond with "newbie magnet." I have to be honest, typing "go talk to " over and over again can get tiring. Let me hear of other people's insights about this.Īlmost every time I go to Embark Beach, I see someone who is "stuck" there and can't find their way out. My suggestion/rant about Embark Beach and the low levels "stuck" there.
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